Is it so bad to wish for new, or at least, well thought out ideas?

I grew up watching TLC, The Discovery Channel and History Channel.  Back when they had programming that actually taught things. After a few years of watching pieces on Dinosaurs, I slowly found myself already reaching the cap of knowledge.  It wasn’t that there was no more about Dinosaurs to learn, just that this was the cap that the channel was not willing to go over.  I guess in the interest of maintaining an audience.

They can’t exactly give a college level Paleontology piece.  Later the internet became a real thing, or maybe I just got old enough for it to mean something to me, and I found much more information out there.

Now-a-days, when I get an informational itch. I can run to youtube and find out as much as I want on a subject.  Sometimes literally from a college class lecture posted on the university site.  Which is just amazing to me.  This may have made me spoiled.

Now when I see a show online, I have expectations.  If it’s a fairly new channel, I can accept bad production value for more in-depth information.  For a channel with some money in it, I expect a certain amount of safety, meaning they aren’t going to poo on their sponsors and want go all out raging.

These two channels ‘PBS Idea Channel‘ and ‘PBS Game/Show‘ both have a bit of money and about the same production value.  I am Fairly sure they aren’t done by just one person.  There is a world of difference between them though.

The Idea Channel does it’s best to try and expose it’s reader to a new Idea.  Usually with a title like ‘Google is Knowledge’ or ‘The Internet is Cats’.  From there they’ll expand that thought and come around to some sense.  Not everyone would agree if their conclusion is right or not, but everyone is thinking.

PBS Game/show doesn’t do this.  It possesses more provocative titles like ‘Are games Racist’ and ‘Do Video Games Need Feminism?’ or their newest video ‘Will Videogames Become a Controlled Substance’.


Having been an avid viewer of the ‘PBS Idea Channel’, I expected this channel to also make sense of their titles.  I might have also thought they would cover the topic with reasonable care.  The show could even, If I was lucky, give me something new to think about.  Maybe a new perspective?

Nope, they mostly amount to a superficial look at the topic with nothing more then maybe an hour of thought could bring.

Give “Will Videogames Become a controlled substance?”.  This topic, I would agree, is something that is worth talking about, but it’s serious enough that it requires some definitions.

Non-physical Addiction is when something takes precedents and starts to effect a persons life in a significant way.  Not to be confused with people just taking part in a hobby, which can take a bunch of time too.  People don’t lose jobs and relationships over a hobby, they do over an addiction. This definition isn’t all inclusive, but it’s enough to start talking about the subject.  It’s actually very important to distinguish Physical and Non-Physical addiction.  The video puts them together in one lump.

“The reality is that most people who drink don’t become alcoholics and most people that play games, won’t become addicts.  But we still recognize that alcohol and addictive substances are dangerous.”  This is just dirty.  These things can not be lump together with gaming, alcohol and addictive substances.  Well ok, drunk gaming can be fun…  but they are not at all in the same levels of danger, not by any stretch of the imagination.

Non-Physical Addiction is always part of a psychological problem.  Every business is trying to get you to play and spend as much money as they can get out of you.  It is not the game makers job to try and save you.

Legislation on the vain of controlling any kind of Non-physical addiction, should be shot down. Non-physical addiction is fought by having more readily available psychological help and removal of it’s stigma.

People are susceptible to addiction of any type, when they are emotionally and psychologically compromised.  It has nothing at all to do with the escapism or how immersive a game is.

“.. it’s about to get a whole lot more dangerous.”  Come on, there is no danger.  If most of these addicts didn’t fall for games, they’d have fallen into something else.

The level of polish in this show is just so opposite to the actual content.  I started off watching hoping they’d grow and start giving actual insight. It’s clear now that this is never going to happen.

I blame my expectations on Extra Credits, Vsause, Nova before them, and all the other great shows that try to give more then the basics.

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How much should I be concerned what the audience wants compared to what I want?

While trying to write, this is a chief concern of mine.  Should I be aiming for just the largest possible audience or focus on trying to attract the particular type that enjoy what I want to make.

I have this little issue on my Youtube Channel.  I have put up more of TF2 then anything else, but that’s cause I usually play TF2.  So some people have grown to expect the channel to be only TF2.  My plan has always been to just share my fun times, regardless of what game I am playing.

When I am focusing on my writing this worries me.  Mainly since I can’t produce nearly as many iterations of a novel as I do with the videos.

Am I doing all this purely for the goal of gaining fame?  No, but my audiences, however small they are now, are important.  That balance is rough.  Some times I just end up saying, “This is what I want, so it’s what I am going to do.”

Sacrificing respect for a chance to broaden the audience.

There is a debate I have in my head every time I’m describing or explaining something, “How much is, too much”.  I have to remind myself not to insult the audience and by that I mean describing things like they are a three year old.

New YouTubers use this as a crutch.  They’ll try to completely go over every possible angle they can consider and repeat their point over and over.  This method leaves the piece feeling stale and sometimes preachy.

Not everyone is going to understand or pick up every point a piece is trying to make.  That is just fine.

My reviews and videos are for and audience like myself.  I don’t have to explain every game I refer too or the meaning of the jargon I use. Sometimes I’ll catch myself spinning into the whole of expounding and examples.  Usually it’ll be doubt in my own explanations, rather then my audience’s information gap.  I’ll then go back and cut that crap off telling my self, “If I couldn’t explain it well enough the first time, why repeat that crap 3 more times?”

When I am writing a scene I’ll use this thought to stop describing everything or explaining exactly what every character is feeling.  Got to let their actions show that.