Thanks for checking out Fair game. This is Mr Lion. I am going to be reviewing Chivalry and I don’t care that it’s a free for all map, don’t be a wuss and 1v1 me like a real man. [ Quick clips of the game and maybe shot of the title screen]
Number one on indiebd.com’s ‘indie of 2012’, first game by torn banner and example of a successful kickstarter. Did any of this drive me to play Chivalry? Nope. It had a free weekend and knights’n swords are cool.
My first match started with the gates opening to a crowd’s applause and me, being the predictable nublit I am, went archer first. Between getting stabbed, dismembered and hearing my last breaths through a bloody esophagus. I recognized that certain frustration.
In my twisted world this frustration is what drives me. That which makes me willing to poor hours into improving my skills in a given task. In this case Chivalric task of liberating limbs or cheaply putting a spear in other unexpecting limb liberator.
This ffeeling and I say it with and extra ff, because of their rare and annoying… This ffeeling of Frustration meant I was having FFun.
What brought me to this eemotion? Could it have been the weight of the weapons? Maybe it was how after some time playing I still found occasions, where I feel a wince from an especially brutal blow. No, it was the enjoyment of a deep mechanic, that I wasn’t good at.
Combine the fighting anticipation and positioning skills of ‘Jedi outcast’, the larger scales of savage, and a slower pacing then ‘pirates vikings and knights’ and what get’s spit out is Chivalry. In Fact it reminded me of PVK so much I kept expecting the ‘Final Countdown’ to start up while the stage filled with lava. The major differences between the two being, Chivalry is a more complete/polished game and everyones is pretty much made up of so many watermelons.
The arsenal contains a few classes and groups of class specific weapons that are all mechanically different enough for me to suck all over again when I try them. My biggest gripe here was with the spearmen who only has 6 spears. In the game types with no way refill ammo, I’d be left with a dagger to convince people to death.
With goals like, “kill the villagers” or “protect the trebuchets” I want to praise Chivalry for what is offered in the modes department. But, Most of the time I would freeze and the massage ‘Team blabla has won’. I would think, ‘is that my team?’ Then hold tab to bring up a spreadsheet of information that I read as ‘eh, whatever… positive kdr, YEYAAa’.
Many tables were also flung, trying to get a few friends in the same match. The invite errored if it was full and it was impossible to tell if server had room or which one a friend was in. I just kept switching back and forth from the steam overlay to the game trying to squeeze in.
Once I managed to get my crew in the devs were nice enough to let me see each name in green even through objects and walls. We could actually group up and and charge hi fiving the whole way.
Watching the enemy team descended on my group and our group reacting to them reacting to us was something that happens only in games that focus on melee. Once I reached an enemy the fighting was just slow enough to think and make calls and fast enough to get suprised by a pike through the chest.
Team Leader Steve Piggott gave an interview November 22, 2012 here’s the TLDR version.
Will there be customization?
Will servers be allowed to cap classes, like archers?
Bet your last spear on it.
Modable with sdk?
only a matter of time
Gameplay stuff will be free, so tell your friends about the game already.
For one final note I’ll give a tip. If you don’t want to get kicked when you’re going to team kill, just before you go for the kill press f10.